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| Bunkerstorm is an expansion for Hour of Glory in which teams of soldiers battle for stronghold supremacy. Many elements will be familiar to Hour of Glory players but there are a number of changes and refinements. | |||||||||||||||||||||||
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YOUR MISSION YOUR TROOPS |
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SECURING ROOMS In your Stealth Phase you can ‘ghost-walk’ agents from one secured room to an adjacent one. This allows you to pull off audacious flanking manoeuvres’ and generally terrorise your enemy with guerrilla tactics. |
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ADVANCED COMBAT & SURVIVAL Being caught out in the open is not a good tactic. Some of the new concepts you’ll encounter are:
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TACTICS As your team starts to secure rooms, you must decide whether you want to consolidate or temporarily sacrifice your foothold in order to improve your tactics. The centre room may change hands several times as both sides vie for territorial advantage. A secure route from your HQ to the other side of the Stronghold will enable you to get reinforcements to the front and press the enemy to protect his own HQ. Unless one team has dominated the Stronghold, the endgame is critical. Depending on how many cards you have left you may focus on securing more rooms or simply clearing the enemy’s rooms. You only need one more secured room than the enemy to win... |
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This expansion contains:
You will require a copy |
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Join the Hour of Glory covert community. Ask questions and give your comments on wargames, WWII, covert operations and practically anything else. Purchase you own copy of Hour of Glory: Bunkerstorm and the 28mm miniatures from our If you have any questions, please ask in our forum pages or email us. |
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Visit the Warm Acre Forge site and take a look at the miniatures range supporting Hour of Glory: Bunkerstorm. There are images of painted miniatures and ideas for conversions and modelling techniques as well as sneak previews of new miniatures in the range. |
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